TrueClash games
A downloadable Visual Novel for Windows, Linux, and Android
💙Patreon: TrueClash - P
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Welcome to Trueclash!
Step into Trueclash, a brutal martial arts tournament set in an alternate version of our world , slightly more advanced, slightly more dangerous. Here, in the heart of Vibrant City, MMA isn't just a sport... it's the king of all entertainment.
And you? You're the newcomer. A trainer trying to make a name for yourself. Whether you're chasing fame, love, or something else entirely, that’s up to you.
What Makes Trueclash Different?
Your choices matter. No, seriously — not just in theory. In Trueclash, we use a system called Decision Echo: A dynamic storytelling mechanic that tracks your past actions and subtly reshapes the story around them.
- Made a bold move in the past?: You might unlock new dialogue paths down the line.
- Lied to someone earlier?: Don’t be surprised if they call you out later, or shut you out entirely.
It’s not just branching. It’s echoing. A living, breathing narrative that grows with your decisions.
Our goal? To make sure you feel like your voice shapes the story. Because it truly does.
About the game
🧑🤝🧑 Meet Diverse Characters 🧑🤝🧑
Encounter a cast of characters, each with unique personalities, backgrounds, and motivations. Develop friendships, rivalries, or deeper connections as you navigate the complexities of Vibrant City social landscape.
From fierce rivals to loyal friends, from broken fighters to unlikely allies, every interaction matters.
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🎭 Play as Male or Female 🎭
At the beginning of your journey, choose to play as either a male or female protagonist. This choice influences your interactions, relationships, and how others perceive you in the vibrant world of Trueclash.
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💰 In-game currency and strategy 💰
Earn and manage in-game money through story events, tournaments, and mini-games. Use it to buy resources, unlock new interactions, or strengthen your path.
(All without real-money purchases)
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🎮 Mini-games and challenges 🎮
Between dramatic decisions and intense story moments, you'll also enjoy interactive mini-games that test your reflexes, tactics, or social insight, adding variety and fun to your journey.
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❤️ Relationships & Sexual Content 🔥
This isn’t your average romance visual novel. Yes, relationships exist. Yes, there’s sexual content — and more to come in future updates. But here’s the thing:
Relationships take time. You’re not here to collect scenes. You’re here to live and create a story.
We focus on connection, on meaningful dynamics, and on how your presence shapes the people around you.
That said, if things heat up? Well… we won’t stop you.
Join the Journey
Become a patron to support the game's development and gain access to exclusive content, early releases, and the opportunity to influence future storylines. Your support helps bring Vibrant City's world to life.
Who Made This?
Hey. I'm the writer. A psychologist, a storyteller, a D&D master for way too many years, and... just a crazy person who decided to learn code one day — and totally fell in love with it.
So I thought: Why not throw it all in a blender and try to make a visual novel that feels... different?
This is the result. A game built with love, that works around fighting, choosing, bonding, and maybe... becoming someone you didn’t expect.
Updated | 2 days ago |
Published | 11 days ago |
Status | In development |
Platforms | Windows, Linux, Android |
Rating | Rated 4.4 out of 5 stars (7 total ratings) |
Author | TrueClash Games |
Genre | Visual Novel |
Tags | Adult, Bara, bl, Gay, Lesbian, LGBT, Otome, Romance |
Average session | A few hours |
Languages | English |
Links | Blog |
Download
Click download now to get access to the following files:
Development log
- 🌀 Choice Echo, at the Heart of Trueclash6 days ago
- 🎮 Trueclash is Free — But Don't Miss the Updates on Patreon!7 days ago
- 🎉 It’s Here, the First Public Version is Now Available! 🎉8 days ago
- Faces of Trueclash11 days ago
- Welcome to the World of Trueclash!11 days ago
Comments
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This looks really good! one question tho, is every character bi/pansexual or they have specific sexual orientations?
Hey olyophogrific !
TL;DR:
All romanceable characters in this game can be romanced by both male and female protagonists.
Now for the longer explanation of my design choices and workflow:
I want to be completely transparent here, so keep reading if you're interested in the details!
Originally, I started developing this as a gay game, with a male protagonist. But over time, I decided I wanted to include a female protagonist as well. I've played a lot of otome games (with female leads), and I thought it would be really cool to offer that experience too so that more people could enjoy the story from a perspective they connect with.
Even though I feel confident writing for both male and female protagonists, I asked a close friend of mine to help make sure the female version of the story felt authentic and not just an afterthought. She's been super helpful with feedback and suggestions (although she's currently on vacation 😉).
So here's how I approach it now: I see the story as having two versions of the main character, male Ren and female Ren. But I don’t define the love interests' sexualities explicitly. The idea is that, no matter which version of Ren you choose to play, the characters can develop feelings for you. That way, players can experience the story they want, without labels getting in the way.
harry is a fun character looking forward to more of this game looks good
Hey jim0681!
Glad you like Harry ! I got to say, he is really fun to write about !
Thank you for your feedback and I hope you enjoy what's to come ^^
Your game looks interesting, I've followed you so I don't forget about you. I have downloaded and played for about 10minutes or so.
The game is visually stunning with the artstyle but I have a question about Generative AI usage, I don't see any warnings in the description but it's being utilised for the backgrounds and stuff. I'm not saying this to cause offence but I think it needs to be mentioned.
I get that you're passionate about your work but making a point in your description about how different this is - when in actuality a lot of VN's have choice driven and dynamic stories that remember past interactions. I can tell from what you've written you're quite ambitious but I will say the setting of the story is pretty unique. You're different in that sense rather than how your game operates.
With you mentioning sexual content, does that mean there will be NSFW/Adult content in the future? also, are you considering adding your game to Steam in the future,
Thanks for your comment, Zakaries! This is actually amazing feedback. It made me reflect deeply on several aspects of the game, design, and presentation. This is going to become a bit more technical and perhaps boring but I do like to talk about the process and I hope you can even help me further by offering your thoughts on some of these topics.
1) Regarding Generated Images: I initially thought it was clear that I use generative AI for some images because itch.io explicitly asked if I use AI-generated images, and I checked that box, assuming the platform would automatically inform visitors or place my game in a dedicated category (sorry, I'm new to itch.io).
2) The description about how different the game is: Hmm, perhaps you have a point here. Although I've played many visual novels and interactive story-driven games, including mobile "choose your story" types, I don't consider myself an expert. My primary experience is with gay and several otome visual novels, where I often felt my choices had minimal impact beyond providing minor character insights or simple scoring systems.
My goal here and there might indeed be other visual novels that accomplish this, perhaps even better, is to create deeply interconnected narrative elements and information keys. It's challenging to articulate clearly, but perhaps some data can help illustrate this: version 0.1 already contains over 40,000 words that is approximately 166 pages of a book or more than 4 hours of reading. However, I believe the game might feel smaller due to multiple reasons, including hidden or optional content. For instance, you can directly visit Matt and skip everything else, or go to the bar and not ask Lissandra who started the drama, thereby not knowing Adrian was behind it and not being able to choose to go and talk to him immediately (because you don’t know him and no one told you/ren about him), preventing you from assisting him in his revenge against Mafalda. Choices like these significantly influence gameplay and narrative paths. This depth and the interconnectedness of these elements are what I consider the core selling points of the game. Even at this early stage, the code includes 432 lines dedicated solely to tracking these narrative keys (memories of what the player has done or learned), many of which are actively in use or planned for later implementation.
TL;DR: I aim to make a game where your choices truly matter, paths diverge significantly based on your decisions, characters genuinely react to your actions, and there’s a sense of engaging with a social and decision-making puzzle that shapes how the chapter unfolds rather than merely selecting dialogue options that characters prefer. (I also implemented multi-dimensional scoring systems reflecting characters' opinions. I am still experimenting with its effectiveness to decide if it’s worth it or not.) On that note, I'd greatly appreciate recommendations for visual novels heavily driven by player choices, so I can learn from them.
Regarding the uniqueness of the setting, I am happy to hear that and upon reflecting, yes, it is quite distinct from anything else I've encountered. Naturally, there are one or two games and visual novels that inspired this environment, but I firmly believe we create new things by combining inspiration from other people's work with our own creativity and designs.
But Zakaries, truth be told, I’m uncertain whether my approach is right, wrong, new or just the same as other visual novels already did. I'm simply striving to create something distinct based on what feels intuitively correct to me or from my experiences. Perhaps a different approach such as developing a more linear narrative rather than imagining all possible player actions (which I'm forced to admit is practically impossible) might be better. However, I remain adaptable as the project progresses.
3) NSFW/Adult Content: Initially, I planned to include sexual content right from version 0.1. However, the more I wrote, the less I wanted it to be a central focus. Even now, as I write this response, I believe yes, I will ultimately include such content (I already have two completed images ready). Yet, simultaneously, I’m unsure... My focus shifted towards creating a visual novel centered on impactful choices and story depth. Whether I eventually integrate explicit content significantly depends on how the narrative unfolds as development progresses.
In the future, yes, I would like to list the game on steam as well. But for now, I’m focused more on making the game with creative freedom before I make a version that adheres to steam's requirements.
Lastly, thanks again for your comment, and I genuinely hope you have the patience to read through all this. I do tend to get carried away when discussing something I'm passionate about!
Wish there is mobile version
Hey Ragnafia!
I saw your comment and thought... Why not?
I spent the morning figuring out how to port the game for Android. I tested it for a bit and it seemed to be working fine.
You can now download the android version.
If you get to play it on your phone, please let me know how the experience was. Hope you like it ^^
The art genuinely looks great, If the writing is consistently good i'm sure this would become even more popular!
Hey!
I'm really glad to read your feedback, thank you!
When it comes to writing, I genuinely take the time to read and re-read everything. I often end up changing or even cutting parts that don’t feel quite right. It's a priority for me to make sure the characters stay consistent and that the story remains exciting throughout.
I truly hope we can keep delivering that experience in the long run! 😊
I like Matt, and thanks for the gay content... quite a good star. ; )
Hey there.
Thanks so much for your feedback, we're really happy you're enjoying the experience, and Matt, hehe, we always try to write characters who actually feel like people, each with their own traits and personality, so I’m genuinely glad one of them stood out to you like that.
I’ll admit, when I was writing Matt, I had this instinct that a lot of people might like him, something about him just felt... right.
As for the gay content, we’re doing our best to be as inclusive as possible, without sacrificing the authenticity or emotional impact of the story for the people involved.
So from our side, you can definitely keep expecting more of that kind of content! ^^