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(1 edit) (+1)

Okey, I alre love so much Matt and Harry, is not even funny with only some few scenes 😭😭

The characters seems to have a lot of profound and complex thoughts and is something so weird to see in nsfw scenes... I can't wait to see more of this

I have some questions about the game and the love interest tho, first of all, this game is going to have routes? Of you can do every route in one play? (Like can you romance more than one person at the same time or there will be consequences if you try to?) 

There are already a lot of options and scenes depen of your choices, are you going to make a guide in the future?

And this is a more nsfw ask lmao, can we decide if being top or bottom with every character? Sorry not sorry but i need to top Matt and Harry 😭

Anyways thanks for all your hard work, the game so far looks super promising I can't wait to see more of it!!!

(+1)

Hey BMD99! Zak here.

So happy to hear you’re enjoying the game  and that Matt and Harry already stole your heart heheh.

That was definitely my goal: to create characters with deep, complex thoughts. I’m really glad that came through.

About your questions, let me try to answer each one as clearly as I can (I tend to write a lot 😅):


1. About routes and romance:
The short answer is: no, you won’t be able to experience everything in just one or two runs.
The long answer is a bit more complex. I always struggle to define this system properly, but I’d say Trueclash is more modular than “route-based.”

What I mean is:

I’ve built the game so the same scenes play out differently depending on your past decisions. This influences what characters say, how they react, and even what dialogue options Ren gets. 

When I talk about this, my mind already jumps to examples from version 0.2, since that update is way more focused on what you’ve already done and chosen before.
But even in the current version, the one you played, you can already feel some of that structure.

Think of it like this: you’re the one shaping the route, and the depth of that route depends on your actions and how much you’ve explored.
One player might talk to Lissandra but skip Mafalda.
Another might ignore all the drama at the bar and go straight to Diego.
In a way, each of them created a different route that unlocks different things and options. Get it? 😄


💔 2. Can you romance multiple characters at the same time?
Well... just like in real life, it depends on the character.
But with the current cast? Let’s just say... if you try to flirt with everyone at once, don’t expect them to be too happy about it 😅


🧭 Will there be a guide?
I totally get what you mean! Even now, with just 0.1, there are already a lot of variables and branching. And version 0.2 will definitely make it more complex.

Part of me wants to write a guide but another part of me doesn’t want to ruin the joy of discovery or take away the chance for the community to help each other out.
Maybe in the future I’ll share some tips or hints on Patreon posts, or find a good balance. We’ll see how things go!


4. The NSFW question — top or bottom?
Totally valid question, don’t worry 😂
For now, my intention with gay romance is to let Ren be top or bottom with any of the male characters.
I say “for now” because things can always evolve depending on the story or the way relationships grow . But yes, you should be able to top Matt and Harry 😄

Ohhh nice! Thank you for taking the time to reply me so nicely, the game has a lot of potential and I can't wait to see more of it.

Are you going to create Discord or something? Oh and another question, with all the routes and options, are you going to need any beta testers?

I’m really glad you’re enjoying the game! ^^

About creating a Discord server. I’ve definitely thought about it, but right now there’s so much going on that I don’t think I’ll launch one just yet 😅
Maybe in the future, when things are a bit more stable!

As for beta testers, I might need more later on but for now, I have two close people helping me out with that, and they’ve been doing a great job so far.
Still... I know there’s always something that slips through. 😛That said, it’s always great to know who’s interested so if I ever open that up, can I count on you? 👀

Thanks again for all the kind words and support!💙

(PS. It took me a bit to reply because it's been a couple of busy days on my side)

(+2)(-1)

Played due to matt, stayed for Harry (づ> v <)づ♡

(+2)

I found the idea of the Choice Echo system interesting. When I was trying to make a game, I tried to make something very open-ended with several possibilities. I am excited to see the story getting longer to see how this will turn out. I think it would be cool to make a map of a section, like Nonary Games or Detroit Become Human, just to give a taste of how the Choice Echo system works. Well, I don't know how far you'll want to go with this, but I think it's a good way to show the implications and maybe demonstrate interest. And Harry left me with mixed feelings about trying to be a good person for him or being toxic. I hope there are many possibilities of ways to interact with him both socially, romantically and intimately. (Sometimes bad people can win :v)

(+2)

Hey richex123! Zak here.

Really loved your comment, it got me thinking and gave me a great opportunity to share a bit of what’s been on my mind too.

I’m personally very happy with how the Decision Echo system is working. Even when I test the game myself, I enjoy seeing how certain options or reactions change based on past choices. That’s exactly the kind of experience I wanted to create.

That said, I’m still figuring out how this system will hold up in the long run. Both from the writing side (how it affects my creative flow), and from the player side (how much people actually enjoy it). Right now, I’m deep into a very branch-heavy section, with a lot of dialogue changes depending on past actions… and honestly, it’s a bit overwhelming. I really want to move forward and start writing what comes next (the end of the pong act and the fight against Diego), but I feel stuck juggling all the consequences of what people did or didn’t do. Just yesterday, while testing one of the routes for the beer pong (there are currently 2, possibly 3), I had to account for 14 past decisions and I spent the entire day on just that 😅

Which brings me to the big question: Is it worth it? Or should I reduce the number of consequences in sections like this so I can keep the story moving more smoothly and increase the amount of content per patch?

It’s something I’ll be reflecting on over time and the feedback from the community will definitely help shape that.

About the games you mentioned: I’ve always meant to play The Nonary Games but haven’t gotten around to it. I do know Detroit: Become Human, but never played it either. I did enjoy similar games such as Heavy Rain and Until Dawn a lot back in the day. Of course, those are studio-made games and right now, aside from two close people helping me out occasionally, I’m making Trueclash solo 😅 But hey, let’s see where this goes!

Now, about Harry, yes. I’d really love to offer a wide range of interactions with him, depending on your relationship and how he sees you. I’m already using a scoring system to track this behind the scenes, but I guess we’ll see how well it holds up over time or if it is a flop.

And finally regarding“Sometimes bad people can win.” I actually agree with you. 

Early on, I even planned to allow a more “evil” route. But as I’ve been writing, especially during 0.1 and now 0.2, I’ve noticed something important: I don’t really enjoy writing “bad” or cruel actions that much. And that brings up again the same challenge of being a solo developer: time. Should I spend my limited dev time writing things that don’t bring me much joy and that slow down story progress as well?

Your comment was really timely, because I’m literally working on a scene right now where I’m debating whether to allow a toxic route... or to focus more on a well-developed main path with lots of variation (and maybe expand into darker routes later if the game grows).

So yeah thank you again. I hope you enjoy what comes next and that I can count on your feedback once again. 💙

(+2)

Hi! I really enjoyed play this version of True Clash, it's really interesting how the some choices are tough and how that leads to differents paths and dialogues between some characters. Can't wait to see the next update <3. But I have a question!! How can I find the blond one, Adrian? I swear that I have searched everywhere and didn't find him. Right now the best path I found for know everyone (almost) is: go to the bar see the discussion > talk to Lize > Mafalda > Matt > Diego > Harry (or come back and stay with Matt). Ok so, one last question: there's someone in the team from Brazil? 👀

Hey Sharpsz!

I’m really glad you enjoyed this version of Trueclash! And it sounds like you explored it really well <3.
You’re absolutely right that the path you chose gives access to most of the content available so far 😊

About Adrian, I think I can give you a tip!
To unlock his conversation, Ren needs to hear about Adrian either before ending the chat with Lissandra or right after talking to Mafalda. Since Ren doesn’t know who Adrian is, someone has to mention him first.
Once you’ve seen his intro image, he should become available as one of the people you can talk to during that bar situation. However, his scene at the bar is not complete in v 0.1. But I already finished writing and coding his scene for the 0.2 version ^^

As for your last question: close guess!
We’re actually based in Portugal, not Brazil 😄
I hope it was a character name that made you think that and not something I forgot to translate haha (I usually write in English, but some scenes come more naturally in Portuguese and I translate them after).

I’m currently making the game mostly solo, but two close people help me out when they can. If the game does well, I’d love to expand the team especially with someone to help with art, UI and even animations (simple things like moving the sprites, sound effects and that). I enjoy doing the visuals, but it would give me more time to focus on writing and coding.

Thanks again for the kind feedback! I hope I can keep building content that you (and others) will really enjoy.
If you ever have more questions, just let me know! 💙

(+2)

hehehehe thanks for the help, I finally found him + got the training session with Diego (that was hard!).

Bom, sobre eu ter perguntado sobre você ser do Brasil, não foi por causa da tradução não, que aliás, está ótima. O que te entregou foi simplesmente o "afff" que alguns personagens dizem, percebi logo que você falava português (só não sabia qual kkkkkkk). 

Well, I hope u can find someone else to help with the game. I only know how to code, otherwise I would have offered some help. Wish u luck!

(+2)

Glad to hear that, Sharpsz! That one isn't easy at all heheh.

Ahhh, então foi o “afff” que me tramou. Tenho mesmo de descobrir qual é o equivalente em inglês ^^. E obrigado pelas palavras 💙

Honestly, I might need a coder in the future. Even something as “simple” as the rotating main menu with unlocked images took me days to figure out 😅
Now that the game is out, I’m realizing I might not be able to keep adding cool features like that and deliver the amount of story/content I want in each update.

So who knows maybe I’ll reach out for help later on if you're up for it 😉
Thanks again for the awesome feedback, and I really hope you enjoy what’s coming in 0.2!

(+2)

What kind of tags to expect?

(+1)

Hey Distant100miles!

Hope I understood your question right!

If you’re asking about content tags, here’s a quick idea of what to expect from Trueclash:

  • Story-rich visual novel with meaningful choices

  • LGBTQ+ themes (gay, BL, lesbian, etc.)

  • Romance is present but totally optional as you can focus on bonds, rivalry, or friendship

  • Some adult/mature topics (emotional intensity, rough pasts, sexual themes) but for now nothing too explicit

  • A mix of drama, fighting tournament energy, and character-driven moments

  • A bit of humor, a bit of pain 😅

  • And yep  a bit of bara and otome energy, depending on your route 😌

Hope that helps! Let me know if you meant something else 👀

(+2)

OK cool, I will check it out.

(+2)

same here would love to play and PAY to support a mac version...

(+1)

Hey trekross333!

Well… after reading your comment, I realized it would be unfair not to release a Mac version of 0.1. I don’t want people to have to pay for something others got for free.

So, I went digging through my backups and I think I managed to put together a Mac build of version 0.1 available to download here or on patreon. 

Since I don’t have a Mac, I can’t test it myself. So, I’ll be relying on you all to let me know if everything works (mainly the icon and whether the game launches properly).

And with that, back to working on v0.2 I go!

(+3)

will there possibly be a Mac version in future updates?

(1 edit) (+1)

Hey ayeeray!

I can definitely try to make a Mac version for 0.2  but there's a catch: I don’t have a Mac myself, so I won’t be able to test if it works properly.

From what I’ve researched, the only issues that might come up are with the game icon and launching the game. If that part goes smoothly, the rest should work just like on PC.

So yep, I’ll give it a shot for 0.2! Just bear with me if something breaks as I know next to nothing about Macs 😅

(+1)

Just dropped by to say I’ve now released a Mac version of 0.1!

You can grab it right here on Itchio or over on Patreon 😊

Let me know if it runs fine on your end, as I have no means of testing it myself xD

(+2)

thank you so much for the quick reply! the mac version so far has launched and been running perfectly fine. keep up the amazing work!

(1 edit) (+3)(-1)

I'll be playing it soon.
I hope the female protagonist part has received as much attention as the male protagonist path
An Female Main Character relationships with different men, approached as a slow burn (as you mentioned), could be really intense and interesting

(+1)

Hey Enlight! Zak here.

TL;DR:
I hope you enjoy it and find it interesting!
Yes, the story is mostly slow burn for almost every character.
The female protagonist was implemented later in development, but I took care to ensure it wasn’t just a lazy afterthought. I made scene edits, dialogue adjustments, and even CG variations to match the protagonist's gender.

Full response below:

Going to be 100% honest so you know what to expect.

When I started making this game, it only had a male protagonist. But since I grew up playing a lot of otome games, I really wanted to include more people and perspectives. So, I began reviewing all the scenes to see how they could be adapted for a female lead as well.

I've played games in the past that allowed for a male or female MC, but still referred to you as the opposite gender in dialogue  and that just pulled me out of the experience. I didn’t want that to happen but I have to recognize it might... There is a lot of text, a lot of variations and sometimes, typos can slip under our radar, in this case, for both male and female leads.

So I went in, rewrote several scenes, adjusted some character speech patterns, and even created CG variations where the protagonist's gender matters.

That said, even though I’ve played a ton of otome games, I wasn’t 100% confident I’d nailed it both on the male and female paths. So I reached out to a close friend a female writer herself  and asked her to review the script early in development. And honestly? She was amazing, like a saint. She read over 50k words of dialogue in a Word doc, gave feedback on mistakes, suggested improvements, and shared her thoughts on how to make the female path feel natural and compelling.

Unfortunately, she lost access to her computer for over more than a week (she dare going on vacation ! xD) and that happened right before the launch of V0.1. So only around 50% of the content had been reviewed and revised by her when the version went live.

That means you might still spot some typos or moments that feel a little off in V0.1 but those should be fixed in V0.2. (should )

So yeah, thank you for giving the game a chance. If you enjoy it, I’m super happy.

I also know this game might not be for everyone and that too much change can leave others unsatisfied but if you see anything that could be improved without changing the game essence, please tell me. I’d genuinely love to hear it and, if I can, I’ll make it better.

(+3)

This looks really good! one question tho, is every character bi/pansexual or they have specific sexual orientations?

(+2)

Hey olyophogrific !

TL;DR:
All romanceable characters in this game can be romanced by both male and female protagonists.

Now for the longer explanation of my design choices and workflow:

I want to be completely transparent here, so keep reading if you're interested in the details!

Originally, I started developing this as a gay game, with a male protagonist. But over time, I decided I wanted to include a female protagonist as well. I've played a lot of otome games (with female leads), and I thought it would be really cool to offer that experience too so that more people could enjoy the story from a perspective they connect with.

Even though I feel confident writing for both male and female protagonists, I asked a close friend of mine to help make sure the female version of the story felt authentic and not just an afterthought. She's been super helpful with feedback and suggestions (although she's currently on vacation 😉).

So here's how I approach it now: I see the story as having two versions of the main character, male Ren and female Ren. But I don’t define the love interests' sexualities explicitly. The idea is that, no matter which version of Ren you choose to play, the characters can develop feelings for you. That way, players can experience the story they want, without labels getting in the way.

(+2)(-1)

harry is a fun character looking forward to more of this game looks good

(+2)

Hey jim0681!

Glad you like Harry ! I got to say, he is really fun to write about !

Thank you for your feedback and I hope you enjoy what's to come ^^

(+2)

Your game looks interesting, I've followed you so I don't forget about you. I have downloaded and played for about 10minutes or so.

The game is visually stunning with the artstyle but I have a question about Generative AI usage, I don't see any warnings in the description but it's being utilised for the backgrounds and stuff. I'm not saying this to cause offence but I think it needs to be mentioned.

I get that you're passionate about your work but making a point in your description about how different this is - when in actuality a lot of VN's have choice driven and dynamic stories that remember past interactions. I can tell from what you've written you're quite ambitious but I will say the setting of the story is pretty unique. You're different in that sense rather than how your game operates. 

With you mentioning sexual content, does that mean there will be NSFW/Adult content in the future? also, are you considering adding your game to Steam in the future,

(+2)

Thanks for your comment, Zakaries! This is actually amazing feedback. It made me reflect deeply on several aspects of the game, design, and presentation. This is going to become a bit more technical and perhaps boring but I do like to talk about the process and I hope you can even help me further by offering your thoughts on some of these topics.

1) Regarding Generated Images: I initially thought it was clear that I use generative AI for some images because itch.io explicitly asked if I use AI-generated images, and I checked that box, assuming the platform would automatically inform visitors or place my game in a dedicated category (sorry, I'm new to itch.io).

2) The description about how different the game is: Hmm, perhaps you have a point here. Although I've played many visual novels and interactive story-driven games, including mobile "choose your story" types, I don't consider myself an expert. My primary experience is with gay and several otome visual novels, where I often felt my choices had minimal impact beyond providing minor character insights or simple scoring systems.

My goal here and there might indeed be other visual novels that accomplish this, perhaps even better, is to create deeply interconnected narrative elements and information keys. It's challenging to articulate clearly, but perhaps some data can help illustrate this: version 0.1 already contains over 40,000 words that is approximately 166 pages of a book or more than 4 hours of reading. However, I believe the game might feel smaller due to multiple reasons, including hidden or optional content. For instance, you can directly visit Matt and skip everything else, or go to the bar and not ask Lissandra who started the drama, thereby not knowing Adrian was behind it and not being able to choose to go and talk to him immediately (because you don’t know him and no one told you/ren about him), preventing you from assisting him in his revenge against Mafalda. Choices like these significantly influence gameplay and narrative paths. This depth and the interconnectedness of these elements are what I consider the core selling points of the game. Even at this early stage, the code includes 432 lines dedicated solely to tracking these narrative keys (memories of what the player has done or learned), many of which are actively in use or planned for later implementation.

TL;DR: I aim to make a game where your choices truly matter, paths diverge significantly based on your decisions, characters genuinely react to your actions, and there’s a sense of engaging with a social and decision-making puzzle that shapes how the chapter unfolds rather than merely selecting dialogue options that characters prefer. (I also implemented multi-dimensional scoring systems reflecting characters' opinions. I am still experimenting with its effectiveness to decide if it’s worth it or not.) On that note, I'd greatly appreciate recommendations for visual novels heavily driven by player choices, so I can learn from them.

Regarding the uniqueness of the setting, I am happy to hear that and upon reflecting, yes, it is quite distinct from anything else I've encountered. Naturally, there are one or two games and visual novels that inspired this environment, but I firmly believe we create new things by combining inspiration from other people's work with our own creativity and designs.

But Zakaries, truth be told, I’m uncertain whether my approach is right, wrong, new or just the same as other visual novels already did. I'm simply striving to create something distinct based on what feels intuitively correct to me or from my experiences. Perhaps a different approach such as developing a more linear narrative rather than imagining all possible player actions (which I'm forced to admit is practically impossible) might be better. However, I remain adaptable as the project progresses.

3) NSFW/Adult Content: Initially, I planned to include sexual content right from version 0.1. However, the more I wrote, the less I wanted it to be a central focus. Even now, as I write this response, I believe yes, I will ultimately include such content (I already have two completed images ready). Yet, simultaneously, I’m unsure... My focus shifted towards creating a visual novel centered on impactful choices and story depth. Whether I eventually integrate explicit content significantly depends on how the narrative unfolds as development progresses.

In the future, yes, I would like to list the game on steam as well. But for now, I’m focused more on making the game with creative freedom before I make a version that adheres to steam's requirements. 

Lastly, thanks again for your comment, and I genuinely hope you have the patience to read through all this. I do tend to get carried away when discussing something I'm passionate about!

(+3)

Wish there is mobile version

(1 edit) (+2)

Hey Ragnafia!

I saw your comment and thought... Why not?

I spent the morning figuring out how to port the game for Android. I tested it for a bit and it seemed to be working fine.
You can now download the android version.

If you get to play it on your phone, please let me know how the experience was. Hope you like it ^^

(+4)

The art genuinely looks great, If the writing is consistently good i'm sure this would become even more popular!

(+2)

Hey!

I'm really glad to read your feedback,  thank you! 

When it comes to writing, I genuinely take the time to read and re-read everything. I often end up changing or even cutting parts that don’t feel quite right. It's a priority for me to make sure the characters stay consistent and that the story remains exciting throughout. 

I truly hope we can keep delivering that experience in the long run! 😊

(+7)(-1)

I like Matt, and thanks for the gay content...  quite a good star. ; )

(1 edit) (+5)

Hey there.

Thanks so much for your feedback, we're really happy you're enjoying the experience, and Matt, hehe, we always try to write characters who actually feel like people, each with their own traits and personality, so I’m genuinely glad one of them stood out to you like that.


I’ll admit, when I was writing Matt, I had this instinct that a lot of people might like him, something about him just felt... right.

As for the gay content, we’re doing our best to be as inclusive as possible, without sacrificing the authenticity or emotional impact of the story for the people involved.

So from our side, you can definitely keep expecting more of that kind of content! ^^